![]() ![]() The vertex will be outside of the model and you will be able to move them or do anything else now. The vertex seems deep inside the model like below, because Zbias paramter is low like 3.0 not always good. So better use draw lines, but this method can work also. You will have to adjust vertex and sometimes delete / remake some quads Instead of drawing lines make a long cylinder Special method here some time faster for some stuff : I could use lines drawing, but quads are fast enought in some cases to make a cylinderĪdd more polygons to make some round circel from where we will make the legs parts Use loop cut when needed (specially where it will be bending animation possible)įrom cylinder create more faces for a bigger cylinder jonction I choose alwats Maya as parameter for normal map calculation insteda of 3D coat ones and results are really good. Some tip on Preference window of 3D coat : Than check low poly retopo and normal map In paint view in sub objects panel : hidde default hight poly The second paramter choosen is : keep cage point weld to exterior surfaceĬhoose low resolution to render and test fast You can adjust the two values if needed or if you have map glitches So let's begin to make some UV seams loops and Click unwrap In early steps we will check if normal map rendering is ok. The goal si very low poly enought so not lot of detailling You will need to have a good toplogy so follow lops and edges Then use 3D coat quads to very quicly add quads over the model : The goal is to retopology previous high poly model from Sculptris into a Low poly model in 3D coat :įisrt step is import obj model in 3D coat as Reference model, we will use the model below from sculptris.īegin in symmetry mode to add a polygon to start : A quick overview of 3D coat Retopology with some tips also. ![]()
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